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MUSEUM OF PURE FORMS
Massimo Bergamasco, Percro, Scuola S.Anna, Pisa
PURE-FORM is the acronym of a RTD project funded by the European
Community, currently running under the IST programme with contract
No IST-2000-29580. The project is aimed at the realization of the
Museum of Pure Form, a virtual reality system where the user can
interact, through the senses of touch and sight, with digital models
of 3D art forms and sculptures.
The objective of the PURE-FORM project is to offer museums visitors,
students, researchers, blind and visually impaired users new ways
of interaction with 3D works of art through the innovative concept
of haptic perception (from the Greek “haptesthai” meaning
“to touch”), thus overcoming the traditional limit of
the art fruition based on the mere observation by sight.
The sense of touch is extremely important for anyone who is interested
in fully grasping the essence of any 3 dimentional (3D) form of
art. While it wouldn’t be reasonable to let anyone touch statues
exposed in a gallery, for obvious safety reasons, it can be argued
that sight only cannot be enough for someone to fully appreciate
every aspect of 3D art piece that stands in front of them. Surely
the perception that an artist shaping an object has of it is very
different from the one of a person simply starting at it from a
certain distance. The virtual reality system of the “Museum
of Pure Forms” (MPF system) will explore different paradigms
for the fruition of digital models of sculptures. Force feedback
cues will be provided to the user through two different haptic interface
(HI) systems, based on two different paradigms of haptic interaction.
The overall system will be highly user-friendly and will be accessible
to any standard visitor of a museum. The evaluation of the MPF system
will not be performed inside real museums only. A gallery-like environment,
containing a set of digital representations of selected sculptures,
will be recreated virtually. The overall Virtual Environment (VE)
will be visually reproduced inside a CAVE system, a multi-person,
room-sized, high-resolution, 3D video and audio environment. Users
will be able to navigate through such environment, select a specific
sculpture to be examined and interact with it.
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