Electronic Cultural Atlas Initiative Panel
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| TimeMap developments: New methods of map
animation and interoperability with the Rumsey Map Library Ian Johnson Director, Archaeological Computing Laboratory & TimeMap Project |
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Time, space and classification |
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Beyond GIS: Mindscapes, VR and cultural landscapes |
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| Function representation and hyperfun: Open source
tools for digital preservation Carl W. Vilbrandt (University of Aizu), James M. Goodwin (UCLA), Janet R. Goodwin (Aizu History Project), Alexander Pasko, Galina Pasko & Musdi Bin Haji Shanat |
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| Landscape: acquisition, classification and reconstruction
through virtual reality technologies Sofia Pescarin, Eva Pietroni CNR ITABC |
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| GIS applications to the study of the Daunian settlement
patterns in the pre-Roman Iron Age: the case of the Fortore Valley Barbara Pecere, Laboratorio Informatica per l’Archeologia - CNR. Università di Lecce |
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TimeMap developments: New methods of map animation and interoperability
with the Rumsey Map Library
TimeMap has evolved substantially in the last year and is shortly to
become an Open Source project. Particular developments to be covered in
this paper include a more historically-accurate method of map animation,
using Macromedia Flash as the output format for web delivery; the inclusion
of several thousand maps from the Rumsey Map Library in ECAI searches;
automatic publishing of web maps from the TimeMap Windows
toolkit program; and support for the Open GIS Consortium mapping standards.
These developments open up new ways of using TimeMap and ECAI datasets
as a teaching tool and provide an example of large-scale
retrospective data collection.
Presenter: Ian
Johnson
Director, Archaeological Computing Laboratory & TimeMap Project
Senior Research Fellow, Archaeology
Archaeological Computing Laboratory
Spatial Science Innovation Unit
Room 431 - 433, F09 Madsen Building
University of Sydney NSW 2006,
Australia
Time, space and classification
Of all disciplines, archaeology ought to be open to the use of time
and space in classification. The materials with which we deal are prediscursively
geographic, and their relevance to our discipline is fixed because of
its perspectives on time. If time and space are the basic criteria by
which we constitute relevance, then it stands to
reason that spatial and temporal classifications should be at the core
of our information retrieval technologies. However, spatio-temporal classification
tends to be poorly served by conventional library technologies, the very
technologies that drive so much of the information revolution. This short
discussion paper will therefore investigate some of the opportunities
and problems associated with generating and validating spatial and temporal
classifications and how they can be applied in support of research, learning
and teaching in archaeology.
Presenter: Dr William Kilbride
Assistant Director
Archaeology Data Service
Dept of Archaeology t 0044 (0)1904 433954
University of York f 0044 (0)1904 433939
England YO1 7EP, UK help@ads.ahds.ac.uk
http://ads.ahds.ac.uk
Beyond GIS: Mindscapes, VR and Cultural Landscapes
The landscape is a dynamic context of different transformations intelligible
through the time: cultural, historic, political, social, geomorphologic,
geographic, anthropological.
The study and the analysis of the archaeological and cultural landscape
involve a multidisciplinary approach in order to reconstruct cultures,
paleo-environments, mental maps (mindscapes), geomorphology, settlements
in diachronic way. Therefore the diachronic and dynamic reconstruction
of the landscape needs to implement different methods and advanced digital
technologies: GIS (Geographical Information Systrem), remote sensing,
virtual reality, predictive modelling, multimedia applications. The final
result concern a virtual representation of all the information useful
for a complete and deep cultural European knowledge and communication
of the landscape, including distinct aspects and layers of valorisation.
Presenter: Maurizio Forte
Primo Ricercatore, Senior Scientist, PhD
Archaeologist
CNR-ITABC, Istituto per le Tecnologie Applicate ai Beni Culturali- Area
della Ricerca Roma 1 Via Salaria km.29,300 - C.P.10 - 00016 Monterotondo
St. (Roma) - tel./ph. +39 0690672721 - fax: +39 0690672373
Vice President Virtual Heritage Network
web: http://www.itabc.cnr.it
web: http://www.virtualheritage.org
Function Representation and Hyperfun: Open Source Tools for Digital
Preservation
The use of proprietary software to model archaeological objects and
sites is an inherently dangerous practice, since such software and its
platforms may rapidly become obsolete. To address this problem, we will
present Function Representation (FRep), a robust open-source modeling
tool based on mathematical functions. In addition, we will introduce HyperFun,
a minimalist programming language designed to implement FRep. Because
FRep is able to generate irregular shapes that cannot be accurately represented
by polygons, it is particularly useful in modeling complex objects such
as figurines and statues. Using an example of a figurine from a fourth
or fifth century Japanese archaeological site, we will discuss the construction
of three- dimensional images. In addition, we will use the HyperFun language
to show how an existing FRep model can be altered. Finally, we will introduce
several projects in progress, including the development of an FRep-based
CAD system and the modeling of Japanese
lacquerware objects.
Presenters: Carl W. Vilbrandt (University of Aizu) , James M. Goodwin (UCLA) , Janet R. Goodwin (Aizu History Project) , Alexander Pasko, Galina Pasko, Musdi Bin Haji Shanat
Landscape: acquisition, classification and reconstruction through virtual reality technologies.
Since 1999 the CNR ITABC (Institute of Technologies Applied to Cultural
Heritage) with its Virtual Heritage Lab (VHLab) is involved in the research
of an integrated methodology to acquire, elaborate and visualize archaeological
landscape, through virtual reality systems.
The different techniques will be explained, together with the case studies
in which they were applied: acquisition with GPS, Laser Total Station,
Photomodelling and Scanner Laser.
Data acquisition and postprocessing integrate different technologies and
methods in a coherent and organized system. In this way it is possible
to increment the value of data documentation, representation and interpretation.
This approach allows both the creation of complex archives and the use
of these data to reconstruct archaeological context in virtual reality
applications. In these VR environments, the user can interact with representations
characterized by many levels of detail and can access to various levels
of content and possibilities of interpretation, interacting directly with
the cognitive model.
The most indicated technology for a monographic representation of a structure
or a monument is laser scanning that allows the digital acquisition of
tridimensional objects as point clouds. The main advantage of this approach
is the possibility to obtain very detailed 3D acquisitions and models
characterized by high geometric resolution, that is foundamental for an
accurate representation and interpretation of the monument.
Our methodological approach is oriented towards real time desktop OpenGL
applications, in which the incremented cognitive value of scientific 3D
reconstruction can be fully integrated with the complex informative system
, composed by all the metadata associated.
This method allows a multidisciplinary critical interpretation of the
monument and the landscape.
Presenters: Sofia Pescarin and Eva Pietroni, CNR ITABC
GIS Applications to the study of the Daunian settlement patterns in the pre-Roman Iron Age: the case of the Fortore Valley
This paper explores the potential of the application of GIS techniques to the investigation of Daunian settlement patterns in the pre-Roman Iron Age (X - second half of the VII century BC). In this region analyses concerning settlement patterns and their evolution have been, up to now neglected. Researches have been mainly focused on the study of necropolis and of funerary equipments. The case study presented here is part of a research concerning all the settlements totally or partially object of publications. During the first Iron Age (X - IX century BC) settlements seem to be located around the Ofanto and Fortore fluvial valleys, both, in that period, navigable, and along the coast, while the inner plain seems is not interested by the presence of settlements. The sites, which occupy an area ranging from 1 to ten hectares, are small while evidence of social articulation are lacking. It is therefore possible to assume the absence of a settlement hierarchy. The spatial distribution of the settlements along precise systems of a physical landscape has addressed the research towards the application of the Viewsheds and Cost Surface Analysis to the sites involved, in order to detect relations between the natural and the anthropic landscape. In particular, the sites located around the Fortore valley have been analysed in order to understand if the river constituted a connection between the settlements or instead a border distinguishing various systems. The results of the Viewsheds Analysis seem to indicate that in the Early Iron Age the watercourse constituted a natural border between two systems located on the opposite sides of the river. The settlements belonging to each system are located in a higher position; they controlled a common space between the systems without losing the visual contact. The application of the Cost Surface Analysis has, instead, allowed to define the sites territories of supplying, and has given support to the hypothesis that the course of the river used to mark the natural border between the two systems. During the second Iron Age those two system are interested by a different development: while the sub-system of the left side of the Fortore disappears, the one located on the right side of the river shows evidence of continuity. In this area the absence of leading centres must be stressed. They would not work singularly, but as part of small systems composed of more sites.
Presenter: Barbara Pecere, Laboratorio Informatica per l’Archeologia - CNR. Università di Lecce
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